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THE HOLLOW IS AWAKE“nothing green grows without remembering”WARD 06 // 19·08·26
A ruined gothic sanctuary opening onto the Gravebloom wasteland

A slow wasteland roleplaying game for adults

Gravebloom

Keep one survivor alive. Give them work, friends, enemies and somewhere worth coming back to.
LATEST UPDATE
ALPHA 1.37.0 · THE FIRST PILGRIMAGE · ONE ACCOUNT DOOR · QUIETER FIRST-HOUR GUIDANCE · REPORT CONFUSION ANYWHERE ·
13 hard-earned skills20 ways to make a living48 mapped placesbest viewed after dark · headphones optional · patience required
YOU DO NOT NEED TO READ EVERYTHING

What brought you here?

Pick the door you need. The rest will still be here later.

01I am newWhat Gravebloom is and how the playtest worksStart Here →02I have an invitationSign in and continue a survivorPlay →03I need an answerSearch beginner help, systems and strategiesOpen Wiki →
WHAT A SESSION LOOKS LIKE

Make a plan. Let the wasteland ruin it.

Your survivor keeps working while you are away. Roads, fights, deals and difficult choices wait until you return.

  1. I
    Check the roadWeather · distance · trouble
  2. II
    Pack for itFood · medicine · one spare light
  3. III
    Do the workA shift · a journey · a fight
  4. IV
    Get homePreferably with all your limbs
  5. V
    Use what you foundTrade · craft · help somebody
Get home alive. Keep one battery. Do not spend the money that gets you out of trouble.
FOUND IN A PACK / BAG 17

Three things from the road.

A field note, a freight docket and a seed packet. Start with whichever looks useful.

RECOVERED NETWORK / SIX RELAY KEEPERS

The internet survived. Barely.

Six relay keepers push warnings, post and bank slips through ruined copper. Your field terminal runs on the same batteries as your torch, so choose what matters.
  • PRI-0survival warnings
  • PRI-2bank clearing
  • PRI-3fresh exchange quotes
Enter the Morrowline archive

ROADBOUND / LATE GAME

A car is freedom with an invoice.

Drag home a wreck, rebuild it part by part, then keep fuel in it and listen for expensive noises. Campers give you a bed on the road, not a free ride.
10
original chassis families
4,200
model-bound parts
2
enterable mobile homes
Open the Roadbound ledger

HOW GRAVEBLOOM IS MEANT TO BE PLAYED

There is no correct life.

Live from a pack. Buy a house. Run a warehouse. Work an honest shift. Vanish into the underworld. Pick a life and make it work.
  • SURVIVEfood, shelter and a road home
  • BECOMEskills earned slowly
  • CHOOSEyour decisions stay made
SIX REGIONS / SIX BAD IDEAS

Every road finds a different way to hurt.

UNFOLD THE FULL ATLAS →
  1. 01The Hollow

    Ash crofts · recovery · civic supply

    14.8,68.2
  2. 02Blackwater

    Flooded locks · freight · water routes

    30.4,47.9
  3. 03Deadwood

    Root farmland · fieldcraft · food + seed

    47.1,31.6
  4. 04Crown Edge

    Dense ruins · heat + debt · finance

    63.9,42.3
  5. 05Ash Coast

    Storm cliffs · exposure · coastal goods

    81.7,23.8
  6. 06Iron Vale

    Foundry basin · industry · tools + armour

    88.2,65.1

ACTIVE FIELD DISPATCH · 24 AUG 2026

Alpha 1.37.0 · The First Pilgrimage

  • The invited account now opens directly into its survivor without flashing a second local sign-in
  • First Night guidance can be quietened into one compact objective and restored whenever needed
  • An always-available “I’m confused” note carries only limited section, objective and recovery context
  • Worker, nomad, cultivator, fighter, trader and criminal first-hour routes now run in automated checks