
A slow wasteland roleplaying game for adults
Gravebloom
Keep one survivor alive. Give them work, friends, enemies and somewhere worth coming back to.
LATEST UPDATE
ALPHA 1.37.0 · THE FIRST PILGRIMAGE · ONE ACCOUNT DOOR · QUIETER FIRST-HOUR GUIDANCE · REPORT CONFUSION ANYWHERE ·
13 hard-earned skills20 ways to make a living48 mapped placesbest viewed after dark · headphones optional · patience required
What brought you here?
Pick the door you need. The rest will still be here later.
Make a plan. Let the wasteland ruin it.
Your survivor keeps working while you are away. Roads, fights, deals and difficult choices wait until you return.
- ICheck the roadWeather · distance · trouble
- IIPack for itFood · medicine · one spare light
- IIIDo the workA shift · a journey · a fight
- IVGet homePreferably with all your limbs
- VUse what you foundTrade · craft · help somebody
Get home alive. Keep one battery. Do not spend the money that gets you out of trouble.
Three things from the road.
A field note, a freight docket and a seed packet. Start with whichever looks useful.
RECOVERED NETWORK / SIX RELAY KEEPERS
The internet survived. Barely.
Six relay keepers push warnings, post and bank slips through ruined copper. Your field terminal runs on the same batteries as your torch, so choose what matters.
- PRI-0survival warnings
- PRI-2bank clearing
- PRI-3fresh exchange quotes
ROADBOUND / LATE GAME
A car is freedom with an invoice.
Drag home a wreck, rebuild it part by part, then keep fuel in it and listen for expensive noises. Campers give you a bed on the road, not a free ride.
- 10
- original chassis families
- 4,200
- model-bound parts
- 2
- enterable mobile homes
HOW GRAVEBLOOM IS MEANT TO BE PLAYED
There is no correct life.
Live from a pack. Buy a house. Run a warehouse. Work an honest shift. Vanish into the underworld. Pick a life and make it work.
- SURVIVEfood, shelter and a road home
- BECOMEskills earned slowly
- CHOOSEyour decisions stay made
Every road finds a different way to hurt.
UNFOLD THE FULL ATLAS →- 01The Hollow
Ash crofts · recovery · civic supply
14.8,68.2 - 02Blackwater
Flooded locks · freight · water routes
30.4,47.9 - 03Deadwood
Root farmland · fieldcraft · food + seed
47.1,31.6 - 04Crown Edge
Dense ruins · heat + debt · finance
63.9,42.3 - 05Ash Coast
Storm cliffs · exposure · coastal goods
81.7,23.8 - 06Iron Vale
Foundry basin · industry · tools + armour
88.2,65.1
ACTIVE FIELD DISPATCH · 24 AUG 2026
Alpha 1.37.0 · The First Pilgrimage
- The invited account now opens directly into its survivor without flashing a second local sign-in
- First Night guidance can be quietened into one compact objective and restored whenever needed
- An always-available “I’m confused” note carries only limited section, objective and recovery context
- Worker, nomad, cultivator, fighter, trader and criminal first-hour routes now run in automated checks