The Hollow
The Bellrun road is the forgiving first circuit: short civic work, ordinary salvage and several ways to recover without property.
- Known sheets
- 03
- Showing
- Roads
- Map coverage
- Incomplete
DISPLAY SETTINGS
Only these display choices are kept on this device.The Surveyor Atlas
Start with the whole wasteland, then zoom down to roads, settlements and individual buildings. Turn on only the marks you need—weather, threats, caravans, quests or Morrowline signal—and plan the journey back before you leave.
Interactive world map
MAP NOTE This is a guide to Gravebloom’s world, not a live player, weather or market feed.
The Bellrun road is the forgiving first circuit: short civic work, ordinary salvage and several ways to recover without property.
Ash crofts · chalk shelf · Bellrun springs
The kindest place to make early mistakes. Work is steady, help is nearby and most roads still offer a way back.
Tidal marsh · drowned locks · brackish canals
The tide chooses half your timetable. The merchants choose the other half, then complain when you arrive wet.
Root forest · loam fields · hidden river fords
Good soil, thick cover and too many quiet places. Farmers, foragers and patient explorers do well here.
Urban escarpment · viaducts · buried aqueducts
Ruins stacked on ruins. Bring decent gear, spare light and enough curiosity to ignore sensible advice.
Salt cliffs · shoals · exposed causeways
A road can be open at breakfast and under water by lunch. Batteries, shelter and timing matter more than bravado.
Slag basin · cinder ridge · industrial runoff
Hot air, bad water and excellent machinery. Specialist protection stops being optional this far north.