Display

DISPLAY SETTINGS

Only these display choices are kept on this device.

Alpha 1.37.0 · six working relay houses

The
Morrowline

Six keepers move weather warnings, post and bank slips through ruined copper. Storms choke the line. Batteries wake it for a while. Emergency traffic always goes first.

A storm warning outranks a bank transfer.

  1. PRI-0

    Survival channel

    Storm, clinic, shelter and route warnings always take the narrowest surviving lane first.

  2. PRI-1

    Civic packets

    Identity, licences, tax records, post and public stock move as signed regional bundles.

  3. PRI-2

    Bank clearing

    Deposits, loans and remote bank payments require a live authenticated terminal route.

  4. PRI-3

    Gloam Exchange

    Fictional asset orders require a fresh quote; a broken route cannot queue a trade against a future price.

RELAY MAP / FICTIONAL NETWORK, NOT A LIVE PLAYER FEED

Follow the wire until it becomes a road.

06 surviving regional nodes
NODE 01 / WIRETHE HOLLOW

Bellcrypt Stack

The oldest working mast is bolted through a chapel tower. Its packet bell still strikes once whenever a full spool leaves the Hollow.
Base signal
86%
Power
Mill wheel · coffin-cell reserve
Reach
Widowmere to Bellstone Shelf
KNOWN FAILURE

Ash clogs the roof vanes and softens the old copper joints.

FIELD RESPONSE

Ward engineers clear the vane cage; survivors can burn one dry cell for a short emergency burst.

OUTAGE BULLETIN

ASH INTAKE HIGH · Clinic packets retain PRI-0 · Roof vane clearing party meets at first grey light.

WARD-03 CLINIC → BELLCRYPTPRI-0 / FORWARDED

Two fever beds open. Send clean water before account copy.

BANK CLEARING SLIP / HT-0119184 Cash

Hollow Trust → Marrow Clinic

HELD BELOW 28%
PACKET-POST THREAD / post-bell-ashes

The Bell That Counts Twice

Carry a sealed clinic tally to Widowmere while the upper copper cools.

Network dependency
Civic signal, one physical delivery and signed bank clearing
Human consequence
Maud learns whether the old clinic can reopen its night cot.
111 Cash across three bounded steps
Hollow TrustWard archiveClinic stockPublic post
ROUTE 01-M · KEEPER CHARACTER, NOT A PLAYER ACCOUNTNO SIGNAL, NO ORDER.

Six keepers, each with a region to hold together.

Maud, Ivo, Orra, Aster, Nell and Tomas are characters, not disguised player accounts. They have their own duties, grudges and stories. Real players only appear in multiplayer spaces when somebody is genuinely there.

  • 6 named relay keepers
  • 18 story steps
  • 0 fake player accounts

Useful until the battery dies.

A terminal can check warnings, move money and read post from the road. It cannot replace Cash, local knowledge or a sensible route home.

  1. 01
    Bring power

    One battery can wake a field terminal for a short burst. It is also one less battery for your torch.

  2. 02
    Bring parts

    Repairing a relay takes cable-grade Scrap and power. Staring angrily at the terminal has not helped so far.

  3. 03
    Check the route

    Bank and exchange orders only clear while the signal path is live. A broken route spends nothing.

  4. 04
    Keep another way home

    Cash and paper records still work when the Morrowline does not. Carry both if the journey matters.

BANK MINIMUM28% signal

Deposits, remote payments and loans need a working civic route.

EXCHANGE MINIMUM50% signal

Exchange orders need a stronger signal and a fresh price.

EMERGENCY BURST25 minutes

One dry battery restores 28 signal points at the cost of portable light.

PLAYERS ONLINENOT SHOWN HERE

This page describes the fictional network. It is not a live player counter.