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The Book of Measures

The important economy numbers: what ordinary work pays, where profit comes from and why mastery stays slow.

Type
Economy
When
Balance record
Sections
6
Tips
4
01

Ordinary work sets the floor

The twenty legal careers begin between 1,344 and 1,530 Cash per hour before rank bonuses.

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Pick the job that suits your survivor; the game should not punish you financially for preferring farming to guarding.

02

Workshop sales use the real inputs

A crafted item starts with the value of its materials, then adds a modest allowance for labour and workshop tier before local demand is considered.

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The strongest immediate merchant loop tops out at 1,484 Cash per hour. Water, medicine and ammunition may sell poorly because using them is often more valuable.

03

Freight earns its premium

Unupgraded freight produces an expected 2,873–3,473 net Cash per hour after load cost, listed ambush risk and expected cargo loss.

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That premium pays for route requirements, capital at risk, repositioning and a longer commitment.

04

Changing shops does not change the maths

Merchants, player shops and ordinary business shelves all use the same crafted-value limit.

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Moving an item to a different sales screen no longer brings back the old resale exploit.

05

Mastery remains slow

The permanent XP curve is unchanged: level 10 takes 58,862 cumulative XP, level 50 takes 7,077,116 and level 100 takes 53,606,676.

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Automated checks can catch broken maths, but only real sessions can tell us whether that pace feels good over several weeks.

06

What the tests can and cannot tell us

Automated runs have covered six progression routes, 120 late-game lives, 12,000 battles and thirty simulated economy years.

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They catch broken maths and exploits. Only real play sessions can tell us whether the pace feels satisfying.

01

Compare net Cash after materials, risk and travel time.

02

Craft utility goods to use them; sell only when the route supports it.

03

Report any repeatable loop that makes another job pointless.

04

Change permanent XP pacing only after real players have lived with it.